TRIS MECHANISM,,,,,,,,
>>>>MAPY=10
>>>>MAPX=10
>>>>ARR=4
>>>>DESIGN[ARR,ARR]={{1,1,1,1},{1,0,0,0},{1,0,0,0},{1,0,0,0}};
>>>>TRIS[MAPY,MAPX]
>>>>xpos=1
>>>>ypos=0
>>>>score=0
1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
1. TIME EVENT (?) - c# ElapsedEventHandler()
2. KEY EVENT (?) - c# ConsoleKeyInfo Structure
3. CHECK LOGIC (?) - Common Logic
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