TRIS MECHANISM,,,,,,,,

>>>>MAPY=10
>>>>MAPX=10
>>>>ARR=4
>>>>DESIGN[ARR,ARR]={{1,1,1,1},{1,0,0,0},{1,0,0,0},{1,0,0,0}};
>>>>TRIS[MAPY,MAPX]
>>>>xpos=1
>>>>ypos=0
>>>>score=0

 

1 1 1 1 1 0 0 0 0 1
1 1 0 0 0 0 0 0 0 1
1 1 0 0 0 0 0 0 0 1
1 1 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 1
1 0 0 0 0 0 0 0 0 1
1 1 1 1 1 1 1 1 1 1


1. TIME EVENT (?) - c# ElapsedEventHandler()
2. KEY EVENT (?) - c# ConsoleKeyInfo Structure
3. CHECK LOGIC (?) - Common Logic

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